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Client besties
Nat Geo Kids app
UX | 2017
Designing for kids who can't read yet changes everything. A Canadian studio built the foundations of Nat Geo Kids (a video and games app for children aged 4 to 8) from the show footage. My part was reviewing navigation and experience decisions: how content was grouped and surfaced so that contrast, shapes and visual hierarchy could work without a single word. Legal restrictions for children's content added another layer.
And there were two audiences: the kid navigating and the adult sitting beside them.
What I took from this project was a true sense of responsibility: reviewing a product that, given its legal implications, could have no cracks.

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